Romance audio · 6 stories

Fantasy romance audio stories

Fantasy romance gives a love story a bigger world to happen in. In audio, a storm and a fire do most of the world-building, and one voice does the rest.

More fantasy stories are written and on their way to recording: a fae bargain and the kingdom's last dragon rider. They will appear here when they are ready.

Start free with The Keeper. Every story’s opening is free to hear, up to his first question.

The Keeper

A storm leaves you on the rocks below a lighthouse. Its keeper hasn't spoken to anyone in years.

7 min · 3 decisions · 3 endings · headphones on · Free

The storm should have taken you. Instead it leaves you on the rocks below a lighthouse at the edge of the world, and the man who keeps its light carries you up a hundred and twelve crooked steps to his fire. He talks too much, because nobody has listened to him in years. He won't tell you his name, because out here the sea remembers names. You decide how close you sit to the fire, and to him. And when a bell rings across the water in the middle of the night, you decide whether to go home or stay with the keeper. A gentle fantasy comfort story with a protective, lonely, slightly awkward hero, written for headphones and rainy nights. Three endings.

The Enemy King

Your kingdom lost the war. The price of peace was you. Tonight is the wedding night, and he just barred the door.

7–8 min · 3 decisions · 3 endings · headphones on

Your kingdom lost the war, and the price of peace was you. Now the northern king who burned your border forts has barred the door of the bridal chamber, half his court is listening at the keyhole, and the first thing he does is hand you a knife. He has no intention of touching you until you ask. He also knows exactly what your brother hid in your sleeve. You decide whether to take his blade or hold it to his throat, where to draw the line down the middle of one very large bed, and what to do with the little glass vial before the dawn feast. An enemies-to-lovers, arranged-marriage, forced-proximity romantasy for headphones and dark nights. Three endings.

Two Cups of Wine

You were sent to kill the prince. He's been waiting up for you, and he poured you a drink.

6–8 min · 4 decisions · 3 endings · headphones on

The Guild sent its best blade to kill the prince of Merrow. You came in over the rooftops in the rain, through the window he left open, and found him sitting by the fire with two cups of wine. He knows who hired you. He knows your name. He has been watching you on the rooftops for weeks, and he would like to make a counteroffer. Decide whether to drink his wine or draw your blade, how much of your face you let him see, and whether you can remember the code to the hidden passage when the regent's guards start breaking down the door. An enemies-to-lovers assassin romantasy with a charming, reckless prince, written for headphones. Four decisions, three endings.

The Midnight Rule

His castle took you in from the wolves. He has one rule: be behind a locked door by midnight. It's eleven fifty-eight.

8 min · 3 decisions · 3 endings · headphones on

The wolves chased you out of the forest and up to an iron gate, and the man who opened it sent them away with a single word. His hands are cold. He never eats. He has not had a guest in a very long time, and he has exactly one rule: be behind your bolted door before the clock strikes twelve, whatever you hear, whatever he says through the wood. You decide whether to look at his face when the wolves come back, how close you let a man who can hear your heartbeat come to you by the fire, and what you do when midnight strikes and his voice is on the other side of your door. A gothic, forbidden, protective vampire romantasy for headphones and long nights. Three endings.

The Hawthorn Bargain

Twenty years ago you freed a fox from an iron snare. Tonight a fae lord comes to your window to pay his debt.

8–10 min · 4 decisions · 4 endings · headphones on

When you were eight, you cut a fox out of an iron snare in the hawthorn wood. It was not a fox. Twenty years later, on Midsummer's Eve, a fae lord with cat-bright eyes and very good manners is standing at your open window, because his kind cannot lie and cannot leave a debt unpaid. He walks you through the wood to the hill, teaches you the rules (eat nothing, thank no one, and mind every word), and gives you the count that opens the door. Then, in front of the whole court, he asks you to name your boon, and he will grant exactly what you say, not what you mean. Choose whether to invite him in, how to word your wish, whether you remember the count when the music closes around you, and what you say at dawn. A regal, candlelit, slightly dangerous fae romance for headphones. Four decisions, four endings (one of them a Gold bonus).

The Last Rider

The kingdom's last dragon rider lands on your tower at midnight. He flies to the border at first light.

7–8 min · 4 decisions · 4 endings · headphones on

Every night for a month you've charted the stars from the top of the castle's tallest tower, alone with your lamp. Every night for a month, something enormous has passed over it. Tonight it lands. He is the Captain of the Wing, the last dragon rider in the kingdom, and at first light he flies to a border where things don't sleep. He has one night, a dragon called Seren who likes the smell of ink, and a saddle with room for two. Choose where you sit, how high you fly over the sleeping kingdom, whether you hold on or open your arms when Seren falls out of the sky, and what you tell him on a mountain ledge as the east goes grey. A sweeping, protective, quietly lonely fantasy romance, written for headphones and open windows. Four decisions, four endings (one of them a Gold bonus).