
The Keeper
A storm leaves you on the rocks below a lighthouse. Its keeper hasn't spoken to anyone in years.
7 min · 3 choices · 3 endings · headphones on

A storm leaves you on the rocks below a lighthouse. Its keeper hasn't spoken to anyone in years.
7 min · 3 choices · 3 endings · headphones on
The storm should have taken you. Instead it leaves you on the rocks below a lighthouse at the edge of the world, and the man who keeps its light carries you up a hundred and twelve crooked steps to his fire. He talks too much, because nobody has listened to him in years. He won't tell you his name, because out here the sea remembers names. You decide how close you sit to the fire, and to him. And when a bell rings across the water in the middle of the night, you decide whether to go home or stay with the keeper. A gentle fantasy comfort story with a protective, lonely, slightly awkward hero, written for headphones and rainy nights. Three endings.